Mbö Zan Hadfow (/mbo˞/ /zan/ [popular] [stand]) is a subtropical Large City located in the Nogrehie̜w Moot of the Rosid.
The name Mbö Zan Hadfow is derived from the Goblin language, as Mbö Zan Hadfow was founded by Tsmeshê, who was culturaly Wood Elf.
Climate
Mbö Zan Hadfow has a yearly average temperature of 9°C (48°F), with its average temperature during the summer being a cold 8°C (46°F) and its average temperature during the winter being a cold 10°C (50°F). Mbö Zan Hadfow receives an average of 199 cm/y (78 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mbö Zan Hadfow covers an area of nearly 223 km2 (89 mi2), and an average elevation of 1550 m (5085 ft) above sea level.
Overview
Mbö Zan Hadfow was founded durring the late 12th century in winter of the year 1066, by Tsmeshê. The establishment of Mbö Zan Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Mbö Zan Hadfow which required millitary assistance exterminate before the community could finish being built.
Mbö Zan Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Mbö Zan Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mbö Zan Hadfow is buildings folow an organic layout of crampt paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Mbö Zan Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Mbö Zan Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Mbö Zan Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Mbö Zan Hadfow is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Mbö Zan Hadfow long.
Civic Infrastructure
Mbö Zan Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Mbö Zan Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mbö Zan Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mbö Zan Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mbö Zan Hadfow's parks.
Mbö Zan Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mbö Zan Hadfow.
Mbö Zan Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mbö Zan Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mbö Zan Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mbö Zan Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mbö Zan Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mbö Zan Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mbö Zan Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mbö Zan Hadfow's public wards, blessings, and other arcane systems.
Mbö Zan Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Mbö Zan Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mbö Zan Hadfow's grid is powered by a god's will and kindness.
Mbö Zan Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mbö Zan Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Mbö Zan Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Mbö Zan Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mbö Zan Hadfow's natural decorations nor waterways.
Mbö Zan Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mbö Zan Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mbö Zan Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mbö Zan Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Mbö Zan Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Mbö Zan Hadfow there is a constant smell of overcooked presumably ethnic food.
The Gluttongrass near Mbö Zan Hadfow are known to be almost tame, such that they can be put to domestic use.
Mbö Zan Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Chronomancy energies of tier 2 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 99
Farmers: 143
Farm Laborer: 221
Hunters: 183
Milk Maids: 143
Ranchers: 68
Ranch Hands: 138
Shepherds: 139
Farmland: 215451 m2
Cattle and Similar Creatures: 13299
Poultry: 159594
Swine: 10639
Sheep: 531
Goats: 106
Horses, Mounts, and Beasts of Burden: 5319
Craftsmen
Arms and Toolmakers: 113
Blacksmiths: 126
Bookbinders: 63
Buckle-makers: 72
Cabinetmakers: 108
Candlemakers: 183
Carpenters: 180
Clothmakers: 147
Coach and Harness Makers: 54
Coopers: 126
Copper, Brass, Tin, Zinc, and Lead Workers: 73
Copyists: 50
Cutlers: 44
Fabricworkers: 118
Farrier: 259
Furriers: 34
Glassworkers: 204
Gunsmiths: 122
Harness-Makers: 53
Hatters: 103
Hosiery Workers: 39
Jewelers: 60
Leatherwrights: 132
Locksmiths: 54
Matchstick makers: 85
Musical Instrument Makers: 72
Painters, Structures and Fixtures: 64
Paper Workers: 79
Plasterers: 72
Pursemakers: 88
Roofers: 57
Ropemakers: 53
Rugmakers: 51
Saddlers: 104
Scabbardmakers: 119
Scalemakers: 58
Scientific, Surgical, and Optical Instrument Makers: 34
Sculptors, Structures and Fixtures: 52
Shoemakers: 49
Soap and Tallow Workers: 174
Tailors: 394
Tanners: 69
Upholsterers: 75
Watchmakers: 73
Weavers: 156
Whitesmiths: 43
Merchants
Adventuring Goods Retellers: 37
Arcana Sellers: 37
Beer-Sellers: 74
Booksellers: 81
Butchers: 156
Chandlers: 136
Chicken Butchers: 163
Entrepreneurs: 57
Fine Clothiers: 136
Fishmongers: 129
Florists: 32
Potion Sellers: 98
Resellers: 204
Spice Merchants: 73
Wine-sellers: 113
Wheelwright: 83
Woodsellers: 51
Service workers
Bakers: 312
Barbers: 200
Coachmen: 83
Cooks: 197
Doctors: 116
Gamekeepers: 88
Grooms: 44
Hairdressers: 166
Healers: 131
Housekeepers: 136
Housemaids: 312
House Stewards: 151
Inns: 51
Laundry maids: 96
Maidservants: 183
Nursery Maids: 93
Pastrycooks: 177
Restaurateur: 221
Tavern Keepers: 241
Specialized Laborer
Ashworkers: 76
Bleachers: 49
Chemical Workers: 30
Coal Heavers: 108
In-Town Couriers: 113
Long Haul Couriers: 118
Dockyard Workers: 108
Gas Workers: 26
Hay Merchants: 45
Leech Collectors: 125
Millers: 120
Miners: 132
Oilmen and Polishers: 80
Postmen: 118
Pure Finder: 71
Skinners: 151
Sugar Refiners: 30
Tosher: 85
Warehousemen: 183
Watercarriers: 109
Watermen, Bargemen, etc.: 171
Skilled Laborers
Accountants: 71
Alchemist: 77
Clerk: 115
Dentists: 53
Educators: 141
Engineers: 80
Gardeners: 53
Mages: 38
Plumbers: 55
Pharmacist: 63
Professors: 23
Scientists: 39
Wizards: 23
Civil Servants
Adventurers: 51
Bankers: 74
Civil Clerks: 118
Civic Iudex: 61
Consultants: 34
Exorcist: 126
Fixers: 61
Kami Clerk: 103
Landlords: 99
Lawyers: 66
Legend Keepers: 91
Militia Officers: 591
Monks, Monastic: 161
Monks, Civic: 183
Historian, Oral: 123
Historian, Textual: 64
Policemen, Sheriffs, etc.: 126
Priests: 212
Rangers: 69
Rat Catchers: 82
Scholars: 84
Spiritualist: 94
Slayers: 30
Storytellers: 180
Military Officers: 197
Cottage Industries
Brewers: 161
Comfort Services: 253
Enchanters: 61
Herbalists: 60
Jaminators: 197
Needleworkers: 183
Potters: 85
Preserve Makers: 166
Quilters: 80
Seamsters: 265
Spinners: 151
Tinker: 58
Weaver: 129
Artists
Actors: 55
Architects: 20
Bards: 87
Costumers: 33
Dancers: 64
Drafters: 34
Engravers: 42
Fine Furniture Carpenters: 26
Glaziers: 54
Inlayers: 50
Musicians: 139
Painters, Art: 27
Playwrights: 54
Sculptors, Art: 46
Wood Carvers: 166
Writers: 183
Produce Industries
Butter Churners: 189
Canners: 156
Cheesmakers: 171
Ice Merchants: 23
Millers: 110
Picklers: 91
Smokers: 68
Stockmakers: 62
Tobacconists: 81
Tallowmakers: 115
20185 of Mbö Zan Hadfow's population work within a Foundational Occupation.
1035 work in Agriculture
4538 work as Craftsmen
1660 work as Merchants
2998 work as Service Workers
2048 work as General Laborers
831 work as Skilled Laborers
3080 work as Civil Servants
1849 work in Cottage Industries
1080 work as Artists
1066 work in Produce Industries
29822 of Mbö Zan Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3191 (6%) are noncontributers.
Points of Interest
Mbö Zan Hadfow produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.
POI
History
The the a construct of Augury, an a construct imbued with notable amounts of Augury energies was created near Mbö Zan Hadfow by in time immemorial, reportedly some time during the late 2nd century.